Multi-Agent Pathfinding
Without Per-Agent Cost

Multi-agent pathfinding is where traditional systems collapse. StrataNav replaces per-agent computation with coordinated field-based movement.

Why A* Fails for Multi-Agent

A* is designed for single-agent optimization. In multi-agent environments, agents interfere with each other, paths become invalid constantly, and replanning is required every tick. Standard mitigation — RVO (Reciprocal Velocity Obstacles) — treats each agent pair independently, creating jittering, deadlocks, and corridor congestion.

Traditional

Per-Agent Collision Avoidance

Each agent solves its own path, then avoids neighbors. Exponential CPU cost. Unstable behavior at scale. Jittering at doorways.

StrataNav

Coordinated Field Movement

Navigation field is precomputed once. Agents follow shared gradients. Movement is coordinated structurally — no per-pair collision logic.

What Coordination Delivers

Movement

Smooth

No jittering at doorways or corridors

Deadlocks

Zero

Natural distribution from field structure

Scale

100+

Stable performance, no degradation

Cost

Flat

Agent count doesn't affect query time

See It On Your Maps

7-day evaluation. Your grids. Your workloads. No cost. No integration required. Just connect over HTTP and measure.

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