Multi-Agent Pathfinding
Without Per-Agent Cost
Multi-agent pathfinding is where traditional systems collapse. StrataNav replaces per-agent computation with coordinated field-based movement.
Why A* Fails for Multi-Agent
A* is designed for single-agent optimization. In multi-agent environments, agents interfere with each other, paths become invalid constantly, and replanning is required every tick. Standard mitigation — RVO (Reciprocal Velocity Obstacles) — treats each agent pair independently, creating jittering, deadlocks, and corridor congestion.
Per-Agent Collision Avoidance
Each agent solves its own path, then avoids neighbors. Exponential CPU cost. Unstable behavior at scale. Jittering at doorways.
Coordinated Field Movement
Navigation field is precomputed once. Agents follow shared gradients. Movement is coordinated structurally — no per-pair collision logic.
What Coordination Delivers
Smooth
No jittering at doorways or corridors
Zero
Natural distribution from field structure
100+
Stable performance, no degradation
Flat
Agent count doesn't affect query time