Pathfinding API for Games and Real-Time Systems
StrataNav is a server-side pathfinding API that replaces per-agent A* computation with persistent navigation fields. No SDK. No plugins. No frame cost.
Four Steps. Any Engine.
Upload Grid
POST your 2D grid as JSON. Any size up to 1024×1024.
Precompute
StrataNav builds a persistent navigation field. One-time cost.
Query Paths
Single, batch, or multi-agent queries. Microsecond responses.
Replan
Goals change? Just query again. The field persists. Zero restart cost.
Why Use a Pathfinding API?
Traditional navigation systems run inside your engine — consuming CPU, scaling poorly, and locking you to one platform. StrataNav runs outside your engine:
Your Engine → HTTP Request → StrataNav → Path Response → Your Engine
Your frame budget stays untouched. Your engine choice stays yours. Unity, Unreal, Godot, custom engines — all integrate the same way.
Benchmarked Results
15×
Faster game ticks at 100 agents vs A*
13×
Faster replanning (query-only, post-precompute)
100%
All paths verified obstacle-free
Built for Real-Time Systems
RTS Games
Hundreds of units with constant retargeting. Stable frame times regardless of army size.
Simulation
Warehouse robotics, crowd modeling, traffic simulation. Deterministic, scalable.
Any Engine
Unity, Unreal, Godot, custom. HTTP JSON — no SDK, no plugin, no vendor lock-in.