Pathfinding API for Games and Real-Time Systems

StrataNav is a server-side pathfinding API that replaces per-agent A* computation with persistent navigation fields. No SDK. No plugins. No frame cost.

Four Steps. Any Engine.

Step 01

Upload Grid

POST your 2D grid as JSON. Any size up to 1024×1024.

Step 02

Precompute

StrataNav builds a persistent navigation field. One-time cost.

Step 03

Query Paths

Single, batch, or multi-agent queries. Microsecond responses.

Step 04

Replan

Goals change? Just query again. The field persists. Zero restart cost.

Why Use a Pathfinding API?

Traditional navigation systems run inside your engine — consuming CPU, scaling poorly, and locking you to one platform. StrataNav runs outside your engine:

Your Engine → HTTP Request → StrataNav → Path Response → Your Engine

Your frame budget stays untouched. Your engine choice stays yours. Unity, Unreal, Godot, custom engines — all integrate the same way.

Benchmarked Results

Tick Speed

15×

Faster game ticks at 100 agents vs A*

Replanning

13×

Faster replanning (query-only, post-precompute)

Success Rate

100%

All paths verified obstacle-free

Built for Real-Time Systems

RTS Games

Hundreds of units with constant retargeting. Stable frame times regardless of army size.

Simulation

Warehouse robotics, crowd modeling, traffic simulation. Deterministic, scalable.

Any Engine

Unity, Unreal, Godot, custom. HTTP JSON — no SDK, no plugin, no vendor lock-in.

See It On Your Maps

7-day evaluation. Your grids. Your workloads. No cost. No integration required. Just connect over HTTP and measure.

Request Evaluation Access